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Learn how to make an AdGame and upload it to your website!

(1) Introduction

  • 1. Introduction
  • 2. Course requirements
  • 3. What are AdGames?
  • 4. Why are AdGames Effective?
  • 5. Adgames are not in game advertising
  • 5a. Statistics
  • 6. What do we need to make games?
  • 7. What makes up a game
  • 8. Construct 2 and HTML 5
  • 9. Let's make our game
  • 10. Downloading and installing construct 2
  • 11. Opening construct 2 and changing the layout
  • 12. Running the game and setting the size
  • 13. Adding objects
  • 14. Adding the images
  • 15. Z Order and layers
  • 16. Getting the arrow to look at the mouse
  • 17. Changing the rotation origin
  • 18. Adding in physics to the game
  • 19. Spawning the ball at the tip
  • 20. Spawning the ball at the tip
  • 21. Adding force to the ball
  • 22. Memory management
  • 23. Opacity
  • 24. Adding in collisions
  • 25. Adding in a random function
  • 26. Adding a particle explosion
  • 27. The importationce of order
  • 28. Adding in a wait time
  • 28a. Adding in another particle system and prototyping
  • 29. Text Box and variables
  • 30.Adding in the score to the text
  • 31. Changing the font
  • 32. Adding in a timer
  • 33. Adding in timer functionality
  • 34. Adding in some more game logic
  • 35. Setting up the end game logic
  • 36. Adding in a game mode variable
  • 37. Adding in a sub event
  • 38. Adding in some final touches
  • 39. Exporting and uploading to dropbox
  • 40. Uploading the game to wordpress and anyother site
  • 41. Conclusion

(2) Requirements

  • 1. Introduction
  • 2. Course requirements
  • 3. What are AdGames?
  • 4. Why are AdGames Effective?
  • 5. Adgames are not in game advertising
  • 5a. Statistics
  • 6. What do we need to make games?
  • 7. What makes up a game
  • 8. Construct 2 and HTML 5
  • 9. Let's make our game
  • 10. Downloading and installing construct 2
  • 11. Opening construct 2 and changing the layout
  • 12. Running the game and setting the size
  • 13. Adding objects
  • 14. Adding the images
  • 15. Z Order and layers
  • 16. Getting the arrow to look at the mouse
  • 17. Changing the rotation origin
  • 18. Adding in physics to the game
  • 19. Spawning the ball at the tip
  • 20. Spawning the ball at the tip
  • 21. Adding force to the ball
  • 22. Memory management
  • 23. Opacity
  • 24. Adding in collisions
  • 25. Adding in a random function
  • 26. Adding a particle explosion
  • 27. The importationce of order
  • 28. Adding in a wait time
  • 28a. Adding in another particle system and prototyping
  • 29. Text Box and variables
  • 30.Adding in the score to the text
  • 31. Changing the font
  • 32. Adding in a timer
  • 33. Adding in timer functionality
  • 34. Adding in some more game logic
  • 35. Setting up the end game logic
  • 36. Adding in a game mode variable
  • 37. Adding in a sub event
  • 38. Adding in some final touches
  • 39. Exporting and uploading to dropbox
  • 40. Uploading the game to wordpress and anyother site
  • 41. Conclusion

(3) What are AdGames?

  • 1. Introduction
  • 2. Course requirements
  • 3. What are AdGames?
  • 4. Why are AdGames Effective?
  • 5. Adgames are not in game advertising
  • 5a. Statistics
  • 6. What do we need to make games?
  • 7. What makes up a game
  • 8. Construct 2 and HTML 5
  • 9. Let's make our game
  • 10. Downloading and installing construct 2
  • 11. Opening construct 2 and changing the layout
  • 12. Running the game and setting the size
  • 13. Adding objects
  • 14. Adding the images
  • 15. Z Order and layers
  • 16. Getting the arrow to look at the mouse
  • 17. Changing the rotation origin
  • 18. Adding in physics to the game
  • 19. Spawning the ball at the tip
  • 20. Spawning the ball at the tip
  • 21. Adding force to the ball
  • 22. Memory management
  • 23. Opacity
  • 24. Adding in collisions
  • 25. Adding in a random function
  • 26. Adding a particle explosion
  • 27. The importationce of order
  • 28. Adding in a wait time
  • 28a. Adding in another particle system and prototyping
  • 29. Text Box and variables
  • 30.Adding in the score to the text
  • 31. Changing the font
  • 32. Adding in a timer
  • 33. Adding in timer functionality
  • 34. Adding in some more game logic
  • 35. Setting up the end game logic
  • 36. Adding in a game mode variable
  • 37. Adding in a sub event
  • 38. Adding in some final touches
  • 39. Exporting and uploading to dropbox
  • 40. Uploading the game to wordpress and anyother site
  • 41. Conclusion

(4) Let's start building!

  • 1. Introduction
  • 2. Course requirements
  • 3. What are AdGames?
  • 4. Why are AdGames Effective?
  • 5. Adgames are not in game advertising
  • 5a. Statistics
  • 6. What do we need to make games?
  • 7. What makes up a game
  • 8. Construct 2 and HTML 5
  • 9. Let's make our game
  • 10. Downloading and installing construct 2
  • 11. Opening construct 2 and changing the layout
  • 12. Running the game and setting the size
  • 13. Adding objects
  • 14. Adding the images
  • 15. Z Order and layers
  • 16. Getting the arrow to look at the mouse
  • 17. Changing the rotation origin
  • 18. Adding in physics to the game
  • 19. Spawning the ball at the tip
  • 20. Spawning the ball at the tip
  • 21. Adding force to the ball
  • 22. Memory management
  • 23. Opacity
  • 24. Adding in collisions
  • 25. Adding in a random function
  • 26. Adding a particle explosion
  • 27. The importationce of order
  • 28. Adding in a wait time
  • 28a. Adding in another particle system and prototyping
  • 29. Text Box and variables
  • 30.Adding in the score to the text
  • 31. Changing the font
  • 32. Adding in a timer
  • 33. Adding in timer functionality
  • 34. Adding in some more game logic
  • 35. Setting up the end game logic
  • 36. Adding in a game mode variable
  • 37. Adding in a sub event
  • 38. Adding in some final touches
  • 39. Exporting and uploading to dropbox
  • 40. Uploading the game to wordpress and anyother site
  • 41. Conclusion

(5) Uploading the game to your website

  • 1. Introduction
  • 2. Course requirements
  • 3. What are AdGames?
  • 4. Why are AdGames Effective?
  • 5. Adgames are not in game advertising
  • 5a. Statistics
  • 6. What do we need to make games?
  • 7. What makes up a game
  • 8. Construct 2 and HTML 5
  • 9. Let's make our game
  • 10. Downloading and installing construct 2
  • 11. Opening construct 2 and changing the layout
  • 12. Running the game and setting the size
  • 13. Adding objects
  • 14. Adding the images
  • 15. Z Order and layers
  • 16. Getting the arrow to look at the mouse
  • 17. Changing the rotation origin
  • 18. Adding in physics to the game
  • 19. Spawning the ball at the tip
  • 20. Spawning the ball at the tip
  • 21. Adding force to the ball
  • 22. Memory management
  • 23. Opacity
  • 24. Adding in collisions
  • 25. Adding in a random function
  • 26. Adding a particle explosion
  • 27. The importationce of order
  • 28. Adding in a wait time
  • 28a. Adding in another particle system and prototyping
  • 29. Text Box and variables
  • 30.Adding in the score to the text
  • 31. Changing the font
  • 32. Adding in a timer
  • 33. Adding in timer functionality
  • 34. Adding in some more game logic
  • 35. Setting up the end game logic
  • 36. Adding in a game mode variable
  • 37. Adding in a sub event
  • 38. Adding in some final touches
  • 39. Exporting and uploading to dropbox
  • 40. Uploading the game to wordpress and anyother site
  • 41. Conclusion

(6) Congratulations! You have just made and AdGame!

  • 1. Introduction
  • 2. Course requirements
  • 3. What are AdGames?
  • 4. Why are AdGames Effective?
  • 5. Adgames are not in game advertising
  • 5a. Statistics
  • 6. What do we need to make games?
  • 7. What makes up a game
  • 8. Construct 2 and HTML 5
  • 9. Let's make our game
  • 10. Downloading and installing construct 2
  • 11. Opening construct 2 and changing the layout
  • 12. Running the game and setting the size
  • 13. Adding objects
  • 14. Adding the images
  • 15. Z Order and layers
  • 16. Getting the arrow to look at the mouse
  • 17. Changing the rotation origin
  • 18. Adding in physics to the game
  • 19. Spawning the ball at the tip
  • 20. Spawning the ball at the tip
  • 21. Adding force to the ball
  • 22. Memory management
  • 23. Opacity
  • 24. Adding in collisions
  • 25. Adding in a random function
  • 26. Adding a particle explosion
  • 27. The importationce of order
  • 28. Adding in a wait time
  • 28a. Adding in another particle system and prototyping
  • 29. Text Box and variables
  • 30.Adding in the score to the text
  • 31. Changing the font
  • 32. Adding in a timer
  • 33. Adding in timer functionality
  • 34. Adding in some more game logic
  • 35. Setting up the end game logic
  • 36. Adding in a game mode variable
  • 37. Adding in a sub event
  • 38. Adding in some final touches
  • 39. Exporting and uploading to dropbox
  • 40. Uploading the game to wordpress and anyother site
  • 41. Conclusion

Visit How to make an Ad-Game from scratch without programming (Udemy) to read more...

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